

There are future plans to support sprites in Stykz when that happens, sprites in Pivot figures will be imported. Figures containing sprites can be imported, but the sprite in the figure will be ignored and the rest of the figure will be imported. Stykz also lets the user import Pivot 2.x and 3.x "stick files" (*.stk) and can convert them with almost 100% fidelity (although there are some differences between how Pivot and Stykz manage circles that could require certain rare figures to require some sort of "tweaking"). Figures in the Library are stored in a "styk file" format (*.styk), which can be transferred to and shared with others.

It also features a Library where the user can store figures for later reuse. Stykz documents can also store certain meta-information about the document like Owner and Description. Stykz animation documents are saved with the "stykz file" format (*.stykz), and hold all the frames of animation within. Stykz also allows for working on multiple documents (animations) at the same time, and figures can be transferred between documents through the use of copy and paste. Individual segments can also be modified, changing the stacking order of segments, or changing the individual segment properties. Once a figure has been created, it can be scaled, rotated, colored, and moved to wherever the user desires. The Add Line and Add Circle tool lets the user create new line or circle segments to an existing figure.
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The PolyFill tool lets the user fill in areas of a stick figure by creating a polygon which is "attached" to several nodes of a figure. Figures can be created, distorted or stretched directly on the stage. The Select tool lets the user move figures and pivot segments around nodes, and can be used to create, distort, or stretch segments while the Subselect tool lets the user select individual segments for the purposes of changing just the selected segment's properties such as color, thickness and angle.
Stykz animator software#
More features will be included as the software develops. Stykz has almost all the features in Pivot except sprites and background image support. Segments can be created and manipulated directly on the Stage (the main window) through the use of the tools in the Tools palette: Featuresīecause Stykz was built based on Pivot, they share many similarities. Stykz is a frame-based animation system where a user creates and manipulates stick figures composed of "segments" (limbs) and "nodes" (joints).
Stykz animator plus#
Ken decided to release the Macintosh version first because of the needs of the Macintosh community, plus the fact that Windows users already had a stick figure animation tool. This date, affectionately dubbed "Stykzmas", became the first time the public had ever heard about Stykz. So he decided that it was time to develop the first cross-platform stick figure animation program that would address the limitations of Pivot and also continue to be actively developed and influenced by feedback provided by its end users.ĭevelopment continued off and on through 2008 until December 25, 2008, when the first Macintosh Public Beta was released. Ken had been creating software using Revolution for a long time and knew the benefits of its cross-platform development and deployment capabilities, along with built-in drawing and painting tools that could be scripted to allow the end user to implement them. Pivot was also no longer under active development (its last "release" being in 2005), so the fixes/additions that Pivot users were asking for were likely not coming any time in the near future. Near the middle of 2007, Ken Ray, a freelance software developer and consultant, began writing Stykz after discovering the limitations of Pivot, and the fact that there was no solution available for Macintosh users (forcing them to have to resort to using an emulator or virtualization program to run Pivot).
